
An
article taken from Collegiate Baseball details API's use in different sports.
Visual Skills
are necessary for athletes and their training.
Baseball, Basketball,
Badminton, Cricket, Football, Field Hockey, Handball, Skeet Shooting, Soccer,
Fencing, Ice Hockey, Judo, Racquetball, Tennis, Softball, Volleyball, Water
Polo, Table Tennis.
If your
sport(s) is listed above, read on to find out why visual training is a must to achieve
your athletic potential.
98/30.
Your eyes
initiate ninety eight percent of your actions or reactions in athletics. If
you use APIs Visual Training System and improve your visual skills by
30%, you will be affecting 98% of what you use in a positive way. Think about
how you make decisions. Do you just move, throw or hit an object without a goal
or a focus on a target? Consider what you do before you do anything: you look
in order to make the decision. If you dont look, you should.
Bad
things can happen if you dont! The mind can only consider
and evaluate what it sees; how rapidly, how orderly and how accurately you see
is how the mind controls the body.
Our research is based
on pre and post-testing of players visual skills. (We assume the eyes
are normal or corrected with lenses.) These skills vary. Just as if we had everyone
run, some would be fast, some slow and some average. To show you an actual situation
lets look at Football and Baseball. You can make the transition to your
own sport.
In
Football well
take the quarterback. Each QB has about 3 seconds to throw the ball. During
this time he must pick an open receiver, study the defense and hopefully not
get sacked. During our early research there were two NFL quarterbacks that we
tracked during the season. One QB could make 5 looks per second,
or 15 looks in 3 seconds. He had quick recognition time, .200/second,
allowing him to release his eyes to go to the next look. He
also had faster eye motility. The second QB could only make 3 eye movements
per second, or 9 looks in 3 seconds. His eye stops were .333/second.
During
the season a comparison was made and as you would guess, QB #1 threw fewer
interceptions and had fewer sacks. QB #2 had more of each. Would you like to
make more accurate and faster looks? Would you like to make 15 looks in
3 seconds over only 9? It is obvious isnt it?
Here is a comparison
you can make and apply to your sport. In Baseball, a pitch travels upwards
to 100 mph. In College it is 82 mph on average. Lets assume the ball takes
about 1/2 second to get to home plate. Player A has a recognition
time (the time it takes to see and release his eyes) of .333 of a second. The
ball isnt really picked up by the eyes until it has traveled 45 feet.
He has only 15 feet theoretically to make a decision. Player B has
a recognition time of .200 of a second. He picks up the flight of the ball after
it travels 15 feet. He has 45 feet of time to make a decision.
Which player would
you like to be? Using APIs Trigger Visual
Training System you can improve your perceptual skills by 30% on average.
Think about the areas that your eyes are used in your sport. Remember 98/30.
If you do training now, why not add training of the eyes? Train the whole body.
| |
|
| Tony
Gwynn started using API while at SDSU. They are using it today and Tony
is the new Head Coach. |
Tony
Gwynn's son at SDSU being set-up for using the Visagraph by Dr. Bailey |
EFFECT
OF RECOGNITION RELEASE TIME AND MOVEMENT OF THE
EYES
IN BASEBALL
Dr.
Howard L. Bailey, O.M.S.
Regardless
of how you stand, grip the bat or hold your tongue, you have about one half
of a second to decide to swing or not to swing, whether you can see the ball
or not.
In
college, the ball travels an average of 82 miles per hour. That is 164 feet
per second. In professional ball it can be 90+ mph. At 60' 6", the ball
has .504 of a second "traveling" time. This is not all decision making
time as you will see. All of the fundamentals you know to cut down on unnecessary
movements such as hitches, over striding and refocusing on release area doesn't
add to decision time. These actions results in lack of readiness or unnecessary
pre-movements. Fundamentals will help in bat control and allow for a more controlled
swing, but everything in hitting is predicated within the time frame of the
pitch.
At
Athletic Perception Institute, our research in recording eye movements has shown
that all hitters have the ability to move the eyes at a speed well over the
speed of any pitch that can be thrown. That doesn't mean he has the ocular
control at that speed. The average saccadic movement (eye movement) in an
86 arc, the average number of degrees the eye turns in following a ball from
the pitchers hand to in front of home plate, can travel 120 milliseconds or
344 mph. (R. Dodge and T. S. Chine, Psychological Review, 7) While the task
is complicated by the fact that the recognition time, or eye
release, is so poor that hitters are unable to start the eye movement to follow
the ball and have adequate eye control to track the ball at the speed it is
traveling. This is trainable and
by the use of eye graphs you can pick those with controllability or lack thereof.
The recognition/release time is the time it takes to recognize the visual cue
and then move his eyes in an effort to catch up with the ball. (Figure "A")
Eye
graphs are taken on API's Eye Trac recorder that transmits a reflective light
from the eye to moving graph paper much like an electrocardiograph. We can determine
how fast and how often the eyes can be moved and how long it takes to get the
eyes starter in a period of time. We can also tell if the eyes travel faster
in one direction over the other and if the recognition or release time is faster
from one side.

When
comparing these two players, refer to Figure "B." With the pitcher
releasing the ball to player X, the ball would travel 40'4" before he moved
his eyes to follow the ball. Because of a faster recognition time player Y would
begin to track the ball after it raveled only 23' 9 1/2". Notice the difference
in the length of "time" spent at the beginning of the movement before
starting the ocular excursion. This is static time!
| Player "X"
Recognition/Release .333
Seconds (40'4") |
Decision time:
.171 Seconds (20' 2") |
................... 10................... 20................... 30................... 40................... 50................... 60.
| Player "Y"
Rec/Rls .200 Sec. (23' 9 1/2" ) |
Decision time:
.304 Seconds (36' 8 1/2") |
Figure B
Conversely,
player Y would have 16'4 1/2"more feet or .133 of a second longer decision
time than X.
We
have found that better hitters are those with shorter, or faster recognition
times and with better ocular control. One graph brought to mind is Tony Gwynn,
a player we graphed and trained when he was at San Diego State University. Needless
to say, he has outstanding ocular control. Jim Dietz, Head Coach at San Diego
State, said I told him that this kid was going to be a great hitter, just by
examining his eye graphs.
Your
weak hitters have longer recognition times and less visual control. "Never
throw a 'change-up' to a weak hitter!" Why? It is the only pitch he sees,
or has time to follow. You just blow it by him. They may not lack bat control,
but we know they lack ocular control.
As
you can see, TIME is all you have in making decisions. The more time you have,
the more accurate your decision and a more controlled and accurate swing will
result. The area of recognition/release time is Trainable, along with improving the accuracy
during the time leading up to the swing.
Much
has been said about peripheral vision and its attributes in athletics. Studies
have shown that at 15', the eye has only 10" of 100%
acuity. When you get off 4" off center, you have lost 68% of your accuracy.
(Feinberg, 1949, "A Study of Some Aspects of Peripheral Visual Acuity.")
Many hitters are attempting to hit the ball using peripheral vision.
To
get the feeling about this lack of accuracy, try this. If you have a watch on,
don't look at it, but hold out your wrist as if you were going to look at it.
Look at the fingernail on your middle finger. You can see your watch, but you
cannot tell the time. Move your eyes over towards the watch and see how far
you have to move your eyes to see the hands! This is the area of accurate recognition.
It is very narrow. This is why we have to be able to use our eyes efficiently
and effectively to gain maximum accuracy for successful performance.
In
hitting, this means that if the eyes are not in close proximity of the ball,
the hitter is hitting with this inaccurate, out of focus peripheral vision,
or is guessing.
We
are assuming in our training that the eyes have normal acuity or are corrected
with lenses by professional vision care people who are concerned with correction.
Our concern is how the eyes function as a physical activity. The two areas that
API develops is the ability to recognize faster and more accurately, as well
as to move the eyes more quickly and under control. This Is Trainable.
API
training has improved these visual skills averaging up to 32% in over 1000 college
and professional athletes as well as U. S. Navy fighter pilots. One player made
a 106% improvement. When you consider this improvement in recognition time,
player X will have an additional .083 of a second to follow the ball and 10'
more distance in which to make a decision. Player Y would have .05
of a second more and 5' 10" additional observation distance. We are using
a 25% improvement factor. (See Figure "C")
| PLAYER "X" Pre training
Recognition/Release Time .333 Sec. (40' 4") |
Decision Time
.171 Sec. (20' 2") |
| PLAYER "X" Post training
Rec/Release .250 Sec. (30' 4") |
Decision Time
.254 Seconds (30' 2") |
................... 10................... 20................... 30................... 40................... 50................... 60.
| PLAYER "Y" Pre training
Rec/Release .200 (23' 91/2") |
Decision Time
.304 Seconds (36' 8 1/2") |
| PLAYER "Y" Post training
.116 Seconds (19' 11") |
Decision Time
.338 Seconds (40' 7") |
Figure
"C"
Another
area that you should concern yourself with is that of "Global Vision"and
"Hard Center Vision." The term Global means you look at the "big"
picture, i.e., takes in the entire body of the pitcher for example. Hard Center
means you are concentrating on a small area of importance. The hitters should
be looking in the area where the ball is going to be released. A professional
Dart player told me they do not look at the bull's-eye, they look at an old
hole in the bull's-eye for accuracy! The smaller your target, the more margin
you have for error.
Each
pitcher releases the ball from a slightly different area. It behooves the hitter
to "study" this. Any extra eye movement to locate the release area
reduces his decision time!
Hitters
must decide where the ball is going to come out. That area is "Hard Center".
If he is looking at the pitcher with a "Global" look, he must: 1.
Make an additional eye movement (time) to find where the ball is coming from
and then, 2. Use whatever recognition time he uses, plus moving his eyes
in an effort to catch up with the ball. This Hard Center "seeing"
is acquirable with practice. Remember, anytime you can reduce recognition
time and unnecessary eye movements, you can add that time to the decision and
accuracy time of the pitch.
To
experience the "Hard Center" vision, do this. If you have a bookcase,
look at the bookcase. Now find a certain book and look at it. Move your eyes
to the first letter of the title. Did you feel your eyes move each time to a
smaller concentric area each time? You went from Global to Hard Center vision.
Hitting
is not the only area that can benefit from improved visual skills. Fielders
for example can arrive at the point of contact sooner just by reducing his recognition
time. How many times have your players just missed catching a ball by inches?
Remember the great players who were not fleet of foot, but seemed to be in front
of the balls hit to them? They got a jump on the ball, or to put it another
way, they had fast recognition/release skills. The body goes into motion only
AFTER a visual cue. If a fielder has 11.5 speed in the 100, he would gain 27"
traveling 30' by reducing his recognition/release time by 25%, Imagine
how this training would benefit base stealing, running down fly balls or any
action that requires a move to a spot to complete a play!
Other
areas where visual skills are demanding are those of pitching and making double
plays.
In
pitching, one of the toughest visual tasks is with a man on base. Especially
with a man on second. The head must turn to pick up the target and also release
the ball in a minimum amount of time. If the pitcher has faster recognition
skills he will take less time in picking up the target and will be more accurate
in his delivery. He should be using a "Hard Center" vision in picking
up his target.
Infielders
have a tough visual task in making double plays. He must first field the ball
and then quickly pick out his target. How fast and accurately can he find it?
The more accurate the seeing skill, the more accurate the throw. Throws should
always be made to a small target.
Most
errors are not a result of poor physical skills. Most errors are due to a lack
of proper visual skills. Errors can also be caused by mental distractions, which
in turn results in lack of concentration, putting the eyes in neutral.
API's Trigger
Visual Training System techniques employ the latest computer software
program available to train accurate motility skills. We also teach players how
to use and improve the most important visual skills: recognition and faster
and more accurate "seeing" skills. Players, with improved visual skills,
gain an advantage over their opponents. The player can work on his own at his
own time and own rate.